Falling Sand

Falling sand games have always fascinated me. They’re kind of a sandbox game (no pun intended), kind of a physics simulation. From a rigorous point of view they’re actually just cellular automaton simulations. But these are really complicated cellular automata.

I tried to create my own version, basing the rules off of worldofsandDS and letting the sand particles be influenced by wind (simulated via stam’s stable fluids)


Nov 2011